Pitanje br. 16143
 
Pitanje: 
Razvoj video igara u kreativnoj industriji

Odgovor: 
Knjige:

  1. Bogost, Ian. Kako činiti stvari videoigrama. Zagreb : Multimedijalni institut : Autonomna tvornica kulture, 2014. - sign.  794 /BOG/ k  OP

  2. Goldstein, Simona. Poduzetništvo u kreativnim industrijama. Zagreb : Hrvatska sveučilišna naklada, 2016. - sign.  338 /GOL/ p

  3. Howkins, John. Kreativna ekonomija : kako ljudi zarađuju na idejama. Zagreb : Binoza press, 2003. - sign.  001.8 /HOW/ k

  4. Novotny, Damir. Kreativna ekonomija : kako iskoristiti kapital ljudskog uma kao pokretača ekonomskog rasta u 21. stoljeću?. Zagreb : T&MC Group, 2015. - sign.  33 /NOV/ k


Članci u časopisima:


  1. Lozić, J. Trendovi u industriji zabave i video igrica : industrija mobilnih igrica preuzima globalno tržište. // Polytechnic and design. - 6 (2018), 3; str. 152-158.


Izvori na internetu (26.08.2020.):


  1. Video Game Industry - Statistics & Facts. 2020. URL: https://www.statista.com/topics/868/video-games/

  2. Casper, Steven. Bounded careers in creative industries: Surprising patterns in video games. // Industry and Innovation. - 24 (2017), 3; str. 213–248. URL: https://www.researchgate.net/publication/308487238_Bounded_careers_in_creative_industries_Surprising_patterns_in_video_games

  3. Dobrilova, Teodora. How Much Is the Gaming Industry Worth in 2020? [+22 Powerful Stats]. 2020. URL: https://techjury.net/blog/gaming-industry-worth/

  4. Karamatić, Mislav. Značaj industrije video igara s osvrtom na stanje u Republici Hrvatskoj: diplomski rad. Zagreb: Mislav Karamatić, 2019. URL: https://repozitorij.efzg.unizg.hr/islandora/object/efzg%3A2843/datastream/PDF/view

  5. Marchand, A. Value Creation in the Video Game Industry : Industry Economics, Consumer Benefits, and Research Opportunities. // Journal of Interactive Marketing. - 27 (2013) ; str. 141-157. URL: https://www.researchgate.net/publication/255995598_Value_Creation_in_the_Video_Game_Industry_Industry_Economics_Consumer_Benefits_and_Research_Opportunities

  6. Pavelić, Ivana. Analiza industrije video igara: diplomski rad. Pula: Ivana Pavelić, 2018. URL: https://repozitorij.unipu.hr/islandora/object/unipu%3A3205/datastream/PDF/view

  7. Rašić Bakarić, Ivana. Mapiranje kreativnih i kulturnih industrija u Republici Hrvatskoj. Zagreb: Ekonomski institut Zagreb, 2015. URL: https://hkkkki.eu/dokumenti/mapiranje.pdf

  8. Santasärkkä, S. The Digital Games Industry and its Direct and Indirect Impact on the Economy. Case study: Supercell and Finland (thesis). Helsinki: Metropolia Business School,  2017. URL : https://www.theseus.fi/bitstream/handle/10024/128453/Santasarkka_thesis.pdf

  9. Tschang, Ted. Creative Industries Across Cultural Borders: The Case of Video Games in Asia. // Creative Economies, Creative Cities: Asian-European Perspectives / editors Lily Kong, Justin O’Connor. Dordrecht; Heidelberg; London; New York: Springer Science + Business Media B.V., 2009.; str. 25-42. URL: https://link.springer.com/content/pdf/10.1007%2F978-1-4020-9949-6.pdf

  10. Wijman, Tom. The Global Games Market Will Generate $152.1 Billion in 2019 as the U.S. Overtakes China as the Biggest Market. Newzoo. 2019. URL: https://newzoo.com/insights/articles/the-global-games-market-will-generate-152-1-billion-in-2019-as-the-u-s-overtakes-china-as-the-biggest-market/

  11. Zackariasson, P. Creativity in the video game industry. // Creativity: Fostering, Measuring and Contexts / Editor Alessandra M. Corrigan. Nova Science Publishers, Inc, 2009. URL: https://www.researchgate.net/publication/289666502_Creativity_in_the_video_game_industry



UDK pojmovi: 
795 Računalne igre

Predmetnice: 
Kreativne industrije, Videoigre -- Socijalni aspekti