Pitanje br. 16991
 
Pitanje: 
Veza između narodnih knjižnica i gamera

Odgovor: 
KNJIGE:

  1. Kovačević, Jasna. Narodna knjižnica : središte kulturnog i društvenog života. Zagreb : Naklada Ljevak, 2017. - sign. 027 /KOV/ n

  2. Savjetovanje za narodne knjižnice u Republici Hrvatskoj (9 ; 2013 ; Zadar). Narodne knjižnice kao treći prostor : zbornik radova. Zagreb : Nacionalna i sveučilišna knjižnica u Zagrebu, 2015. - sign. 027 /SAV/ n BDI

  3. Bogost, Ian. Kako činiti stvari videoigrama. Zagreb : Multimedijalni institut : Autonomna tvornica kulture, 2014. - sign. 794 /BOG/ k OP

  4. Stropnik, Alka. Knjižnica za nove generacije : virtualni sadržaji i usluge za mlade. Zagreb : Hrvatsko knjižničarsko društvo, 2013. - sign. 027 /STR/ k BDI

  5. IFLA-ine smjernice za narodne knjižnice / uredile Christie Koontz i Barbara Gubbin. Zagreb : Hrvatsko knjižničarsko društvo, 2011. - sign. 027 /IFL/ BDI

  6. Smjernice za knjižnične usluge za mladež : prerađeno izd. / priređivači Pat Muller i Ivan Chew. Web 2.0 i knjižnične usluge za mladež : uvod za knjižničare / priredio Ivan Chew. Zagreb : Hrvatsko knjižničarsko društvo, 2009. - sign. 025 /SMJ/ BDI

  7. Higgins, Suzan E. Javne biblioteke i službe za mlade. Beograd : Narodna biblioteka Srbije, 2009. - sign. 027 /HIG/ j BDI

  8. Narodna knjižnica : IFLA-ine i UNESCO-ve smjernice za razvoj službi i usluga / priredila radna skupina Sekcije za narodne knjižnice na čelu s Philipom Gillom. Zagreb : Hrvatsko knjižničarsko društvo, 2003. - sign. 027 /NAR/ BDI


ČLANCI U ČASOPISIMA:


  1. Medica Ružić, Ivana; Dumančić, Mario. Gamification in education. // Informatologia. - 48 (2015), 3-4 ; str. 198-204

  2. Muchacka, Božena. A value of the computer plays for development of a child’s personality. // Informatologia. - 37 (2004), 2 ; str. 154-156


JSTOR (pristup u GISKO ili putem proxija na NSK baze podataka):


  1. Miller, Olivia. “Collecting Library Resources for Video Game Design Students: An Information Behavior Study.” Art Documentation: Journal of the Art Libraries Society of North America, vol. 33, no. 1, 2014, pp. 129–146. JSTOR, URL: www.jstor.org/stable/10.1086/675712

  2. Bowler, Leanne, et al. “Multimodal Stories: LIS Students Explore Reading, Literacy, and Library Service Through the Lens of ‘The 39 Clues.’” Journal of Education for Library and Information Science, vol. 53, no. 1, 2012, pp. 32–48. JSTOR, URL: www.jstor.org/stable/23249095

  3. Nicholson, Scott. “Inviting the World Into the Online Classroom: Teaching a Gaming in Libraries Course via YouTube.” Journal of Education for Library and Information Science, vol. 51, no. 4, 2010, pp. 233–240. JSTOR, URL: www.jstor.org/stable/25764640

  4. Lipschultz, Dale. “Gaming @ Your Library.” American Libraries, vol. 40, no. 1/2, 2009, pp. 40–44. JSTOR, URL: www.jstor.org/stable/25650193

  5. Javier Torrente, et al. “Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming.” Journal of Educational Technology & Society, vol. 12, no. 4, 2009, pp. 359–371. JSTOR, URL: www.jstor.org/stable/jeductechsoci.12.4.359

  6. Levine, Jenny. “Dispatches from the Field: Gaming, All Grown Up.” American Libraries, vol. 40, no. 8/9, 2009, pp. 34–35. JSTOR, www.jstor.org/stable/25650374

  7. Neiburger, Eli. “Gamers...in the Library?” American Libraries, vol. 38, no. 5, 2007, pp. 58–60. JSTOR, URL: www.jstor.org/stable/27771178


INTERNETSKI IZVORI (23.7.2021.):


  1. Gaming in Libraries / ed. Catherine Boddie, 2014. URL: https://is.gd/TQ9DOk

  2. Apple, E. Gaming in the Library. URL: https://is.gd/26zzaZ

  3. Daly, E. Minecraft in the classroom and library. The Digital Shift, School Library

    Journal, 2014, URL: http://www.thedigitalshift.com/2012/05/k-12/minecraft-in-the-classroom-and-library/

  4. Szkolar, D. Should videogames be in libraries? Information Space, 2014. URL: https://ischool.syr.edu/should-videogames-be-in-libraries/

  5. Games in Libraries. URL: https://games.ala.org/games-in-libraries/

  6. Boss, Richard W. Games and Gaming in Libraries. URL: https://is.gd/zvwiTE

  7. Navarrette, Rube. Do video games belong in libraries? // CNN, 2013. URL: https://edition.cnn.com/2013/08/15/opinion/navarrette-library-video-games/index.html



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