Pitanje br. 7338
 
Pitanje: 
Preferencija pri igranju kompjuterskih igara kod djece mlađe osnovne školske dobi

Odgovor: 
Članci u časopisima:

  1. Kovačević, Stjepan: Slobodno vrijeme i računalne igre // Školski vjesnik. - 56 (2007), 1/2 ; str. 49-63

  2. Muchacka, Božena: A value of the computer plays for development of a child’s personality // Informatologia. - 37 (2004), 2 ; str. 154-156

  3. Bilić, Vesna; Gjukić, Damjan; Kirinić, Giovana: Mogući učinci igranja računalnih igrica i videoigara na djecu i adolescente. // Napredak. - 151 (2010), 2 ; str. 195-213


EBSCO Host (pristup u GISKO ili putem CARNet Centra za online baze - Proxy):


  1. Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S. (2009). Young Children's Video/Computer Game Use: Relations with School Performance and Behavior. Issues In Mental Health Nursing, 30(10), 638-649. doi:10.1080/01612840903050414

  2. Sit, C. P., Lam, J. K., & McKenzie, T. L. (2010). Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels. International Journal Of Pediatrics, 1-6. doi:10.1155/2010/218586

  3. Zaman, B. (2008). Introducing contextual laddering to evaluate the likeability of games with children. Cognition, Technology & Work, 10(2), 107-117. doi:10.1007/s10111-007-0067-y

  4. Haiming, H., & Auty, S. (2008). Investigating Product Placement in Video Games: The Effect of Mood on Children's Choice. Advances In Consumer Research - European Conference Proceedings, 839-40.

  5. Veenstra, B., van Geert, P. C., & van der Meulen, B. F. (2010). Computer versus human-based support: Effect on computer game performances in (in)effectively learning pre-schoolers. Educational & Child Psychology, 27(4), 56-72.

  6. Tsung-Yen, C., & Wei-Fan, C. (2009). Effect of Computer-Based Video Games on Children: An Experimental Study. Journal Of Educational Technology & Society, 12(2), 1-10.

  7. Mifsud, C. L., Vella, R., & Camilleri, L. (2013). Attitudes towards and effects of the use of video games in classroom learning with specific reference to literacy attainment. Research In Education, (90), 32-52. doi:10.7227/RIE.90.1.3

  8. Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors. Aggressive Behavior, 38(4), 281-287. doi:10.1002/ab.21428

  9. Blumberg, F. C., & Altschuler, E. (2011). From the Playroom to the Classroom: Children's Views of Video Game Play and Academic Learning. Child Development Perspectives, 5(2), 99-103. doi:10.1111/j.1750-8606.2011.00163.x

  10. Gentile, D. A. (2011). The Multiple Dimensions of Video Game Effects. Child Development Perspectives, 5(2), 75-81. doi:10.1111/j.1750-8606.2011.00159.x

  11. Skoric, M. M., Teo, L., & Neo, R. (2009). Children and Video Games: Addiction, Engagement, and Scholastic Achievement. Cyberpsychology & Behavior, 12(5), 567-572. doi:10.1089/cpb.2009.0079

  12. Herald, B. (2013). Researchers See Video Games as Testing Tools. Education Week, 32(37), 14-15.

  13. Lancy, D. F., & Grove, M. (2011). Marbles and Machiavelli: The Role of Game Play in Children's Social Development. American Journal Of Play, 3(4), 489-499.

  14. Leigh, J. H., & Jordan, K. A. (1984). THE IMPACT OF AGE OF CHILDREN ON SATISFACTION AND SATISFACTION RELATIONSHIPS: THE CASE OF VIDEO GAMES. Advances In Consumer Research, 11(1), 324-328.

  15. Sweetser, P., Johnson, D., Ozdowska, A., & Wyeth, P. (2012). Active versus Passive Screen Time for Young Children. Australasian Journal Of Early Childhood, 37(4), 94-98.

  16. Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S. (2009). Young Children's Video/Computer Game Use: Relations with School Performance and Behavior. Issues In Mental Health Nursing, 30(10), 638-649. doi:10.1080/01612840903050414


Google scolar:


  1. J. Fromme: Computer games as a part of children's culture // Game studies. 3 (2003), 1 ; 1-23

  2. Mable B. Kinzie and Dolly R. D. Joseph: Gender differences in game activity preferences of middle school children: implications for educational game design. Educational Technology Research and Development. 2008.



UDK pojmovi: 
159.9 Psihologija

Predmetnice: 
Kompjutorske igre, Dječja psihologija