Pitanje br. 7902
 
Pitanje: 
Društveni aspektu u multidisciplinarnoj online igri World of Warcraft

Odgovor: 
Google Scolar:

  1. Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee and Eric Nickell:

    From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. Games and Culture 2006; 1; 338

  2. Bonnie Nardi and Justin Harris: Strangers and Friends : Collaborative Play in World of Warcraft.


EBSCO Host (pristup u GISKO ili putem CARNet Centra za online baze - Proxy):


  1. Bessière, Katherine, A. Fleming Seay, and Sara Kiesler. "The Ideal Elf: Identity Exploration in World of Warcraft." Cyberpsychology & Behavior 10, no. 4 (August 2007): 530-535. Academic Search Complete, EBSCOhost (accessed April 23, 2014).

  2. CIFRINO, CHRISTOPHER J. "VIRTUAL PROPERTY, VIRTUAL RIGHTS: WHY CONTRACT LAW, NOT PROPERTY LAW, MUST BE THE GOVERNING PARADIGM IN THE LAW OF VIRTUAL WORLDS." Boston College Law Review 55, no. 1 (January 2014): 235-264. Academic Search Complete, EBSCOhost (accessed April 23, 2014).


Članci u časopisima:


  1. Penzar, Dražen; Srbljinović, Armano; Škunca, Ognjen: Kompjutorske ratne igre: borbeni modeli i simulacije različitih rezolucija. // Polemos. 4 (2001), 1(7) ; str. 90-115

  2. Barišić, Ilija: Literarnost novomedijskih formi. // Književna smotra. 159 (2011), 1 ; str. 13-18

  3. Peović Vuković, Katarina: Kompjutorske igre kao oblik narativnosti. // Zarez : dvotjednik za kulturna i društvena zbivanja. 153 (2005) ; str. 15-16

  4. Jenkins, Henry: Dizajn videoigara kao narativna arhitektura // Libra libera. - (2005), 17 ; str. 50-61



UDK pojmovi: 
316 Sociologija, 004 Računarstvo i internet

Predmetnice: 
Kompjutorske igre