Pitanje br. 7902
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Pitanje: |
Društveni aspektu u multidisciplinarnoj online igri World of Warcraft
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Odgovor: |
Google Scolar:
- Dmitri Williams, Nicolas Ducheneaut, Li Xiong, Yuanyuan Zhang, Nick Yee and Eric Nickell:
From Tree House to Barracks: The Social Life of Guilds in World of Warcraft. Games and Culture 2006; 1; 338
- Bonnie Nardi and Justin Harris: Strangers and Friends : Collaborative Play in World of Warcraft.
EBSCO Host (pristup u GISKO ili putem CARNet Centra za online baze - Proxy):
- Bessière, Katherine, A. Fleming Seay, and Sara Kiesler. "The Ideal Elf: Identity Exploration in World of Warcraft." Cyberpsychology & Behavior 10, no. 4 (August 2007): 530-535. Academic Search Complete, EBSCOhost (accessed April 23, 2014).
- CIFRINO, CHRISTOPHER J. "VIRTUAL PROPERTY, VIRTUAL RIGHTS: WHY CONTRACT LAW, NOT PROPERTY LAW, MUST BE THE GOVERNING PARADIGM IN THE LAW OF VIRTUAL WORLDS." Boston College Law Review 55, no. 1 (January 2014): 235-264. Academic Search Complete, EBSCOhost (accessed April 23, 2014).
Članci u časopisima:
- Penzar, Dražen; Srbljinović, Armano; Škunca, Ognjen: Kompjutorske ratne igre: borbeni modeli i simulacije različitih rezolucija. // Polemos. 4 (2001), 1(7) ; str. 90-115
- Barišić, Ilija: Literarnost novomedijskih formi. // Književna smotra. 159 (2011), 1 ; str. 13-18
- Peović Vuković, Katarina: Kompjutorske igre kao oblik narativnosti. // Zarez : dvotjednik za kulturna i društvena zbivanja. 153 (2005) ; str. 15-16
- Jenkins, Henry: Dizajn videoigara kao narativna arhitektura // Libra libera. - (2005), 17 ; str. 50-61
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UDK pojmovi: |
316 Sociologija, 004 Računarstvo i internet |
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Predmetnice: |
Kompjutorske igre |
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